One Day in the Simpark
Platt Meeler was so high on
chalkwater and ginweed that Ari Blanque, who barely came up to the big Somecop's shoulders and was a good fifty
pounds lighter, had to guide him through the shining glass and concrete
alleyways of Redsinthe on Bimhills' lower east side.
It was only a little after four in
the afternoon, but the sky over Bimhills was so sooty dark it could have passed
for early evening. All the rad shops and fill bars back on Westfeel
Boulevard, Bimhills' main drag out of which Ari had just pulled Platt, were lit
up like the Vegas strip Ari had once seen in a film when he was just a smalltad
still going to the Booker.
Those were the days, before the
first Great Invert, before the Decades of Sand, when there had been a world
beyond Bimhills, beyond Ebon and Meshica--one stretching into the unknown
reaches of the forbidden Outworld. Out where it was rumored the flesh
eaters lived, animal-like men who preyed on anyone foolish enough to stray
there.
Puffing for breath, Ari led Platt
away from the entropic tug of Westfeel Boulevard and towards Platt's romspeed
vehicle, avoiding a pack of five Fulljohns smacking wads of Day's Hash and
whipping long night sticks around like they were members of some obscene,
synchronized headbashing team, which they were. Ari pushed Platt against
the wall at the end of the smoggy but spotless alley until the FJs passed by,
then lurched out onto Beatty Street, the weight of the big Somecop nearly
knocking him to the ground.
"Damn you, Platt, wake
up," Ari groaned uselessly at his barely conscious friend.
Platt mumbled something about
poonfire and getting more women, the spittle in his mouth and throat bubbling
the words into mostly unintelligible sounds.
"Yeah," Ari laughed under
his heavy load, "you're really ready for jammin' all right."
Ari finally pushed, shoved, and
cajoled big Platt down Beatty Street to where it intersected with Gates by the
simpark. They had left Platt's car on Gates, in charge of a sturch whom
Ari paid too much, while they stormed the plezone out on Westfeel.
Luckily, the smalltad sturch actually did watch the car and he helped Ari dump
Platt into the rider's side of the two-wheel drive romspeed.
Ari never could understand why a
Somecop would want anything but a four-wheel drive. He couldn't count the
times his 4-Rom had saved him from marauding Ebons, Tokus, and even FJs when
he'd gotten too chalked or ginned out on the fringes of Bimhills.
Finding himself an empty bench by a
nearby simtree, Ari overpaid the sturch again and when the kid left took out a
fat ginweed, fired it up and leaned back casually puffing. Ginweed was okay to
smoke but nicsmokes were against the law. You could do time for that. Time
in the vats.
The vats, where the nastiest Erads
watched over the slimiest outcits. Even the toughest outwatch or outguard had
it tough in the vats. Everybody did time in the vats, even Ari had done
six months for street criss-cross but you did your best to stay out. The
vats were crawling with prees and flakes and zoners. The prees liked it
and they liked new young meat best of all. Ari had found out the hard
way. Halfway through his ginweed he cringed at the memory. The prees and
the others could keep it.
Ari liked it out here with the rad
shops and the fill bars. He was a plezone kind of guy and he knew
it. The vats weren't for him. And lately there was rumored to be a
new kind of vatter. Something called a radcit. They got their name from
being outcits who used Erad tactics in the vat and outside. Ari had never
seen a radcit but he was afraid of them. It was said they wanted to turn
Bimhills upside down and that some had been past Long Wound to the Outworld.
They talked about outcits and cits,
Fulljohns and Somecops, even outwatchers and outguards, as being the same and
they dared talk about fighting back against the Erads and Shadpols. They also
talked about a place called New Columbia that was beyond the Outworld.
Thinking of it scared Ari and threatened to ruin his ginweed zone, so he tried
to concentrate on his surroundings.
The simpark was covered above the
tops of the simtrees, some thirty feet above the ground, by a camouflaged
netting stretched tautly over the entire area of the small park. It was
there to protect you from the blazing sun that burned down and through you on
those occasional days when the air was somehow clear enough to let those
unblocked ultra violet rays shoot down onto the planet without absorption. The
simpark in that way was like an outdoor shade house, those refuges for midcits
and highcits, people like Ari, to escape to on sun days.
Up in the simtrees, Ari could see
several kinds of birds and even a couple of squirrels, all poised as if in motion,
all sims like everything in the park. Ari liked to zone in simparks--they
were so quiet and tranquil. He liked sim things in general. They were
silent and motionless and clean. Safe. They didn't mess with your
zone.
The only thing messing with Ari's
zone was the heat. Despite the shade provided by the simpark it was still very
hot and Ari was sweating heavily. He decided to do another ginweed so he
wouldn't notice the heat and sweat. If you got far enough into the zone,
you either got to where you didn't care about how you felt or you actually
began to like it, no matter how uncomfortable you might have felt before. Ari
wanted to get that far into the zone.
Halfway through the second ginweed,
just as he was about to go fully into his zone, he heard a sound that jerked
him back towards his senses. It was a sound that terrified all but the
most powerful of high cits: the startling, clapping noise of Erad body
leather. Ari crushed his ginweed out on the side of the bench and sat up
alertly.
They were coming into the park from
the street to Ari's left. Four of them: big, muscled, ugly, arrogant,
brutish--classic Erads. Ari never looked them in the face, few people
did, and they were all just Erads to him. Duplicates of each other.
You stayed out of their way. They had full Pol power and took advantage
of it. They made life and death judgments on the street. It was
easier, and cleaner, than taking some foolish outcit to the Bench and wasting
highcit time and money. Ari sat perfectly still but kept an eye on them.
The Erads, accompanied by a
smaller, obviously far less potent, but still dangerous Fulljohn, were dragging
two apparent crazer outcits--one a smallish late teenage boy, the other a
pretty but bruised young woman--across the synthetic grass and concrete slabs
of the park.
"Press on, scum," the
biggest of the Erads, a particularly vile individual, said, "move
through."
The other Erads bashed on the
outcits to punctuate the big one's words. The boy stumbled forward and
fell; the girl cried out. Another of the Erads, this one wearing very
shiny leather, Ari noted, grabbed the girl by the hair and gave it a sharp tug
to shut her up. Ari had become so caught up in the little scene, trying hard to
act like he wasn't watching it, that he failed to notice that the FJ with the
Erads had broken off from the group and walked away. Suddenly, he was
standing right beside Ari.
"Nice day, cit," the FJ
said casually, his voice shocking Ari so much that Ari actually gave a start.
"Hmm?" he mumbled, not
looking up.
Theoretically, Erads and
Fulljohns--as well as all the other varieties of privatized security forces,
collectively known as the "silver", who kept Bimhills' streets safe
and comfortable--were supposed to kowtow to highcits like Ari. But it was
never an especially good idea to become the center of an Erad or Fulljohn's
attention anyway. They were too autonomous and too arbitrary to take for
granted--ever. That was one thing Ari had learned--and he hadn't needed the
Booker to tell him about it either.
"I know you," the FJ said, not unpleasantly,
"don't I?"
"I don't think so," Ari said, still not
looking up. His pleasure zone had been completely wrecked and now his
nerve endings were tingling. The simpark looked stupid and plastic now,
false, not calm and peaceful. Not restful. Damn th
"No," the FJ said,
"I know you. You're highcit. It's OK."
"You know me?" Ari asked
incredulously, finally looking up at the FJ.
The FJ was young, about Ari's age,
medium height, a little thin, but very muscular. There was something
about the not fully vicious blue eyes and the shock of red hair that was
familiar to Ari.
"I know you from the
Booker," the FJ said.
"We went to Booker
together?" Ari asked.
"No," the FJ said, almost
smiling, "I was sanpure. Before I was picked for Somecop."
"Now you're Fulljohn,"
Ari said, his attention drawn back to the center of the simpark where the Erads
had stood the boy and girl up side by side near a simtree.
The boy's face was bloodied and
bruised and the girl's clothes were torn half off, exposing most of her left
breast. The Erads laughed crazily, occasionally taking turns at hitting
the boy or fondling the girl, who slapped them away each time to a new round of
laughter.
"Now I'm a Fulljohn," the
red headed ex-sanpure said.
Ari barely heard; he was fully
engrossed watching the outcit girl defend herself. She was really
remarkably pretty. Ari wondered why he'd never seen her or the boy
before.
"Who are those people?"
he asked the FJ. "What have they done?"
"They're radcits.
Rebels. I don't know the boy," the FJ answered, "but the girl
is Kara Felt. You must know her. She was highcit. From your
area."
"My area?" Ari wondered,
looking at the girl more carefully.
When he did, she looked over at
him. For the briefest of moments their eyes met across the concrete of
the simpark and Ari saw a flash of recognition in the girl's eyes. Was it
a plea for help? A challenge? Ari quickly looked away, afraid of
what the girl might have seen in his eyes. Afraid of what he might have
inadvertently expressed. When he looked at her again, she did not reciprocate.
"A real looker, ey?" the
FJ said quietly by Ari's ear.
"Yes," Ari agreed, not
looking at the girl, "a real looker."
"A looker from the old booker,
huh?" the FJ snickered. Ari looked at the young man without
understanding. "Get it," the FJ repeated, "she's a real
looker from the old booker, ha, ha."
Ari tried to laugh but could only
muster a weak smile. The FJ guffawed at his own joke. Ari wished that he
had stopped at any other place on the planet than here just now. He'd rather face
the outguards of Toku or Ebon than be in this simpark with this pack of Erads
and the miserable rebel boy and girl. Kara Felt, he
thought, I don't remember her at all. How could I not. She---.
"Hey, watch it," the FJ
suddenly yelled, jerking Ari back into the immediate reality. "Look
out."
Frightened, Ari cringed down on the
bench as the FJ pulled out his laser pistol and leaped past him. In the
center of the park, the rebel boy was trying to escape. He had somehow
broken free from the Erads and was stumbling away from them,
reeling in the general direction of Ari and the fast moving FJ.
Fast as the FJ was, however, the
Erads were faster. Before the FJ could shoot, two of the Erads opened fire on
the rebel boy. With a deafening explosion, the Erad in shining leather,
the commander of the group, a scar faced Lt. Rankin, according to the name tag
emblazoned above the left breast pocket of his uniform, let loose with his
L-12, a laser powered, automatic 12-gauge shotgun. Simultaneously, Lt.
Rankin's massive second in command, a Sgt. Cage, fired his DC-40 assault rifle
in single shot mode.
The rebel boy was torn apart.
By a millisecond, Lt. Rankin's 12-gauge rounds hit the boy first, blowing huge
holes in his chest and right thigh. But before the boy could fall, shots
from Sgt. Cage's .40 caliber weapon hit him once, twice, three times in the
lower stomach area almost cutting the rebel youth in half. To the sound
of Erad laughter and the girl's cries, the boy fell dead on the concrete floor
of the park, blood draining from his limp, motionless body.
Ari sat rigidly, stunned. In that
moment just after the killing, however, while the Erads admired their handiwork
and Ari stared at it in shock, the FJ strayed too close to the rebel girl Kara.
Spinning loose from the Erad who no longer held her tightly enough, Kara kicked
out at the FJ and connected with his gun hand, knocking his lasermag into the
air. The weapon spun across the park, crashing onto the concrete and
sliding right up to Ari's feet.
"Grab it," Kara cried
out, "help me, cit, shoot the bastards."
For a moment that seemed like an
eternity, Ari looked down at the weapon. He and it seemed suspended in
time and space, outside the realm of the other events transpiring in the
park. In his trance, Ari did not see Lt. Rankin and Sgt. Cage turn their
weapons on him, nor did he see the FJ and the other Erads once again corral and
restrain Kara. For Ari, all the world was his little space in the park
and this moment of concentration on the weapon by his feet.
He considered his options: grab the
weapon and try to free the girl, an act that would certainly lead to his own
death; attempt to flee himself, a move the Erads might misinterpret and gun him
down before he took two steps anyway; or leave it alone, do nothing, stay
uninvolved. As Ari made his choice, he raised his head and looked across
the park at Kara.
"Take it," she cried
again, "help me!"
Ari sighed deeply and began to form
some sort of verbal response. But before he could, he saw movement at the
edge of the simpark behind Kara. There seemed to be a figure there,
perhaps more than one, lurking just beyond the rebel girl behind a wall of real
shrubs that ringed the rear of the simpark. Mesmerized by the movement,
Ari only heard as noise the yells of Lt. Rankin and Sgt. Cage.
"Hand it over, citizen,"
Sgt. Cage growled, aiming his DC-40 at Ari's head.
"He's highcit," the FJ
yelled at Sgt. Cage.
"High citizen, then,"
Sgt. Cage corrected, "hand it over whoever you are. Or die."
"Easy, sergeant," Lt.
Rankin said, "he's going to do it. Right, highcit? Just stay still,
we'll get the weapon, don't move."
"Don't move," Ari mumbled, catching Lt.
Rankin's last words. "Don't--move."
But as Lt. Rankin hustled to
retrieve the loose lasermag and as Kara released a string of oaths aimed at Ari, an explosion of light filled the
park. In a transfixing display, the simpark was suddenly, totally enveloped in sparkling, flashing
colored lights.
Ari could see nothing but the lights. But he
heard the footsteps of several people rushing into the simpark and he heard
bursts of wild gunfire and small, loud explosions nearby. If he could
have seen and understood what he saw, Ari would have been witness to a rebel
rescue attack.
Under cover of the sparkle lights,
five rebels had leapt from hiding places beyond the simpark and, wearing
wraparound infrared goggles to see past the sparkle explosion, unleashed a barrage
of lasermag and exploding-tip arrow fire at the surprised Erads and FJ.
Two Erads fell dead before Lt. Rankin and the others could extract their own
infrared lenses and begin to return accurate fire. By the time they had,
the rebels had wounded the red headed FJ and were making off with the girl,
Kara Felt.
"Stop them," Ari heard
Lt. Rankin cry out, but the battle had already been won. There were
several more quick bursts of gunfire and then the little simpark was quiet
again.
Frozen with dread, Ari sat stock
still, waiting for what he didn't know. But at least now there was no
more gunfire. In a few moments the sparkle lights began to fade out and
the shapes of the simpark formed again.
When at last he could see clearly
again, Ari made out the bodies of the two dead Erads and one dead rebel.
Between Ari and the dead rebel, the red headed FJ rolled back and forth on the
floor of the simpark, groaning and holding his left shoulder. Ari watched the
FJ flipping back and forth and something like compassion began to awaken in
him.
He even began considering the
possibility of helping the wounded man. He tried to picture what he would
do but no clear image came to mind. The Booker never covered rebel
attacks and it didn't teach First Aid. Then, as Ari began to tire of his
internal dilemma, two healthy FJs pulled up in a camo romspeed and solved it
for him. They hopped out of their vehicle and casually dragged the red
headed FJ off--presumably, Ari guessed, to the nearest morpher.
Moments later, in a miraculously
short time it seemed, Ari found himself alone in the simpark. The rebels
were gone; the Erads were gone, the wounded FJ gone. There were no signs
of the dead, neither Erad nor rebel. It occurred to Ari that maybe all
the chalkwater and ginweed he had consumed in the last few hours was causing
him to hallucinate.
That's it, he tried to convince
himself; I just got into a bad zone. That's all. There were no
Erads, no FJ, no rebels. No killings. Only a very disturbing, very
real hallucination. With a sigh and his zone completely gone, Ari decided
to head back to Platt's romspeed and drive his Somecop buddy home. He
stood up, stretched and started to walk off.
Then he saw it. There was
blood all over the park. Blood where he had hoped he had imagined the
rebel boy being shot, blood where the FJ and the Erads had been when he last
saw them, blood all over the place. He knelt beside a pool of it.
Touched it cautiously with his fingertips. It was blood all right.
Real blood. It wasn't a hallucination. The whole horrible scene had
been real.
Involuntarily, Ari shuddered from head to toe.
Shaking as if he'd taken a sudden chill, like that time years ago, when he was
just a tad and there had been this strange storm with an even stranger cold
wind, Ari hugged his arms against his chest to get warm. Then looking
around for leftover Erads or Full Johns, he darted from the park to the
relative safety of Platt's vehicle. The big Somecop was sleeping
blissfully in the rider's side just like Ari had left him. With a deep sigh of
relief, Ari cranked up the romspeed, bolted out into the street and raced
toward his home.
J.B. Hogan is a free-lance writer currently living in Ft. Collins, Colorado.
His latest publications include: “Your Poem (As If) and “You’re Always Back There”
(poems), Poesia, Summer 2004 (forthcoming); “Papi” (short story),
The Square Table, Volume II, Issue I, Winter 2004; “Out at Sea” (short story),
Mobius, Winter 2003, pp. 11-12; “Angels in the Ozarks” (minor league baseball history article),
Mid-America Folklore Journal, July 2002, pp. 25-43; and “Napalm Night” (short story), Viet Nam Generation,
Fall 1994, pp. 146-148.
Email: J.B. Hogan
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